Tetris Didn't Succeed at This Gaming Ceremony — An Additional Classification Might Solve This
As any prominent awards ceremony nears, there’s always a clamor to include additional classifications to honor unsung work and satisfy the hearts of fans with niche passions.
A fellow writer has already made for a horror game category. That would be fantastic. So would tabletop games, which is a dedicated supporter's campaign. But they will have to forgive me if I try to elbow in front since similar to dedicated enthusiasts, I have a cast-iron argument for why my demand is the most urgent above others. The demand is this: There should be an award type for logic-based games.
Categorizing Game Types
Classifying creative works defies precise measurement; it remains highly personal, and it will always start arguments and end in fuzzy definitions. This explains why cinema institutions steer clear of genre categories. But it is an unavoidable compromise for the industry of interactive entertainment, which are so diverse they hardly constitute as a single art form.
To recognize the complete range of gaming accomplishments to receive acknowledgment, while allowing diverse titles to compete fairly, genre categories are essential.
Existing Game Classification System
Leading game ceremonies currently feature award types recognizing Action-oriented games, Action/Adventure, RPG experiences, Combat games, Sim/Strategy, plus athletic and racing experiences. Collectively, these award types effectively encompass many game types, and you can find room for numerous titles.
Different situation exists for logic-based experiences. There’s simply nowhere for their placement. Examine these examples from this year’s best games, showing diverse approaches: building puzzles in a particular game, the pulse-pounding block-matching of another game, thought-provoking social scenarios of a third title. Where could they possibly go between these six categories? Simply put, no category fits.
Recognition Challenges
There are dozens excellent brain-teasers released every year lacking appropriate categories in entertainment awards, except when they manage to fit classification types such as Mobile Game, Virtual reality experiences, or the extremely competitive small studio competitions.
- A renowned logic title received no recognition for anything that year
- Another imaginative release missed out during that ceremony
- Popular arranging title got ignored recently
- Only a few brain-teasers barely qualified for small studio or handheld classifications
Importance of Logic Titles
Frequently they represent modest productions, yet the craft of the puzzle game holds tremendous importance. Famous handheld logic titles stand as the most-played games worldwide maintaining this status for over a decade.
The legendary block-stacking game rivals well-known building titles competing to become most purchased experience; it also contends for best game of all time. Logic titles represent cornerstones within interactive entertainment, while interacting with almost every other genre.
The Solution and Justification
Logic titles wouldn't face such difficulty. One could readily select multiple candidates engaging, different, qualified experiences annually without trouble — or rather, with difficulty, because you’d have to leave so many good games out.
And to reiterate, these include experiences that otherwise have no home during prominent ceremonies. Brain-teaser creators function at the challenging frontier game development, creating some of most fundamental forms of the video game form. Comparable to movie stunt professionals, they deserve recognition. Let’s not keep them waiting decades.